Hello, when I tried to Open the save file this came up:"Unhandled exception has occured in your application. Rather than be handled by this dialog box. Will be sent to the JIT debugger registered on the computer When JIT debugging is enabled, any unhandled exception The application must also be compiled with debugging config file for thisĪpplication or computer (nfig) must have the To enable just-in-time (JIT) debugging, the. System.Exception: Exception of type 'System.Exception' was thrown.Īt Dont_Starve_Savegame_()Īt Dont_Starve_Savegame_()Īt Dont_Starve_Savegame_open_Click(Object sender, EventArgs e)Īt .RaiseEvent(Object key, EventArgs e)Īt .OnClick(EventArgs e)Īt .HandleClick(EventArgs e)Īt .HandleMouseUp(MouseEventArgs e)Īt .FireEventInteractive(EventArgs e, ToolStripItemEventType met)Īt .FireEvent(EventArgs e, ToolStripItemEventType met)Īt .OnMouseUp(MouseEventArgs mea)Īt .OnMouseUp(MouseEventArgs mea)Īt .WmMouseUp(Message& m, MouseButtons button, Int32 clicks)Īt .WndProc(Message& m)Īt .WndProc(Message& m)Īt .WndProc(Message& m)Īt .WndProc(Message& m)Īt .ControlNativeWindow.OnMessage(Message& m)Īt .ControlNativeWindow.WndProc(Message& m)Īt .Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) Just-in-time (JIT) debugging instead of this dialog box. See the end of this message for details on invoking Old saves are hinky: Can't edit them and they're the saves that make for the jerky lag that people are seeing. UPDATE: Save Editor works fine on new game save. (it may be that it's a pre-insanity save, so I'll try it on a new game) I've tried this both on a 64bit W7 machine and a 32bit W8 machine and it crashes on my save game:
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